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| Home Agenda Meeting Location Registration Sponsor Information 2007 Sponsors Contact Us | The process of creating a business game consists of stages: 1. Determining the purpose of the game. 2. Identifying units of production covered by the game, playing a description of the situation. 3. A breakdown of all the participants into groups, the definition of rules, rights and obligations of parties and arbitrators. 4. Separation of the game on two sets, one of which will be the players - the people in the other - computers and the rules. 5. Determination of functional connections between the participants of the game. 6. Development of a preliminary version of the business game (the establishment of quantitative characteristics, data collection, programming, document processing, preparation for the game). 7. Checking the option to work. 8. Revised preliminary version. 9. Commissioning. In the business game, the players split into groups representing the interests of a certain level. Participants in the game decide who operate within a certain period of time (cycle). For example, decisions are made for the work plan for the month. If need to plan for a year, then we can consistently hold the game for 12 cycles of 12 monthly plans. Usually the game starts with the instruction, i.e., participants in the game give a description of businesses, industries, they will take the lead, with particular attention paid to the description of products and raw materials consumed, rights and responsibilities of managers and referees, defines the functions of the game participants, the possible solutions, information software. After receiving instructions, the members of each group shall meet in order to understand their goals developing behavioral strategies, drawing up a plan of cooperation for the achievement of targets, methods and types of control, a typical organizational, structures. So for example, the goal may be to achieve the greatest profit, or ROI, as limiting conditions - stabilizing the production process, a uniform flow and delivery of resources taking decisions, the players may consult with colleagues or with partners. |